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Inscription is a new profession being added to World of Warcraft in the Wrath of the Lich King expansion. As of Live Beta Build 8634, only some spells are known.
So far, Inscription allows a player to create the following:
* Inks and Parchments used as Reagents in other Inscription recipes.
* Create Scrolls for enchanters that allow them to sell their enchants in the Auction House.
* Scrolls that increase stats (similar to those that can be looted).
* Runes that can be applied to a player's Glyph Interface to boost spell effects or make cosmetic changes.
* Runewords which can be applied to pieces of armor as a form of temporary enchant. (Example)
* Runes of Power that act as offensive/damage spells, consuming Inscription-based Reagents (like Inks). (Example)
* Scrolls of Recall that function similar to Hearthstones.
* Various Card items.
Many recipes require Scribe's Tools. This is the Scribe's version of a Jewelcrafter's Grinder or a Blacksmith's Hammer.
Inscription relies primarily on Herbalism as its gathering Profession counterpart. In order to produce Inks, a player uses the Inscription ability Milling, which consumes 5 herbs and creates various Inks depending on which sort of herbs were Milled. (Similar to a Jewelcrafter's Prospecting ability.) Herbs now show the Inscription skill level needed to mill that particular herb (Example: Constrictor Grass).
Along with Milling, Inscription also gives players the ability Decipher, which "allows the deciphering of tomes, books, and scrolls." The purpose of this spell is currently unknown, though it may be a apell similar to an Enchanter's Disenchant ability. (Speculation only!)
The Glyph Interface
The Glyph Interface was unveiled in the first Beta Build, 8634. It is attached to a player's Spellbook.
All players have access to Glyphs and the Glyph Interface. There is no level requirement to use the Glyph Interface, though individual Glyphs may have level or spell rank requirements. Most Glyphs created through Inscription can be traded or sold, though there may be some Inscriptionist-only Glyphs, similar to the epic Gems that may only be used by Jewelcrafters.
Each player can add up to 6 Glyphs to their interface: 2 Greater Glyphs, 2 Lesser Glyphs, and 2 Minor Glyphs.
Greater Glyphs provide major upgrades to spells. Examples that have been given are the addition of stuns or DoTs to spells, increased damage, or knockbacks.
Lesser Glyphs provide upgrades to spells similar to Greater Glyphs, but are not as powerful.
Minor Glyphs provide small upgrades, or cosmetic improvements. Examples that have been given are the removal of reagent requirements from spells, lowering spell costs, or changing spell graphics.
On the Glyph Interface, the larger circles with gold borders around them are for placement of Greater Glyphs, the large circles with no gold borders are for Lesser Glyphs, and the smaller circles are for Minor Glyphs.
Glyph Mastery, an ability that is linked to Inscription, but of a currently unknown origin, provides access to an additional Glyph.
Inscription Bags
One small Inscription Bag is already available in the game, the 10-slot Scribe's Satchel. It is not yet known how a player can acquire this bag.
The Scribe's Satchel can hold most of the materials required for Inscription, including:
* Pomace
* Vials (A first! No other profession bags hold these.)
* Inks
* Parchment (Only ones used in Inscription, not those used in Engineering.)
* Scribe's Tools
* Crafted Scrolls
* Crafted Cards
Larger sizes of Inscription Bags are most likely planned, but none have yet been implemented.
Scribe Quests: The Rogues Deck
The Rogues Deck is an interesting addition to the profession for low-level Scribes, making an object that can be crafted at very low levels as a "grind" into a more interactive quest.
The Scribe creates items called Mysterious Tarot, which can then be opened to produce one of five Cards: The Ace, Two, Three, Four, or Five of Rogues.
When all five of these cards are combined, they produce the Rogues Deck. This deck gives the Scribe a quest, requiring at least Level 10 and 50 Inscription, called "Darkmoon Rogues Deck". When the quest is turned in at the Darkmoon Faire, it rewards one of several uncommon-quality level 10 armor items: Darkmoon Robe, Darkmoon Vest, or Darkmoon Chain Shirt.
It is unknown whether this quest is unique or if there will be other, higher-level Card quests at higher levels of Inscription.
Inscription Trainers
Alliance
Tink Brightbolt - Valiance Keep (Borean Tundra)
Mindri Dinkles - Valgarde (Howling Fjord)
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New Class Glyphs (Inscription) Build 8770
Priest
Glyph of Lightwell - Increases the amount healed by your Lightwell by 1 to 6%
Glyph of Renew - Increases the duration of your Renew by 3 sec.
Glyph of Circle of Healing - Your Circle of Healing spell heals 1 additional target.
Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 3 sec.
Glyph of Dispel Magic - Your Dispel Magic also heals your target for 3% of maximum health if it removes a damaging effect.
Glyph of Fear Ward - Reduces cooldown and duration of Fear Ward by 30 sec.
Glyph of Flash Heal - Your Flash Heal has a 50% chance to reduce the cast time of your next Greater Heal by 0.3 sec
Glyph of Prayer of Healing - Increases the radius of your Prayer of Healing spell by 5 yards.
Glyph of Mind Flay - Increases the range of your Mind Flay spell by 5 yards but it no longer reduces the target's movement speed.
Glyph of Shadow Word: Death - Targets below 35% health take an additional 5% damage from your Shadow Word: Death spell.
Glyph of Holy Nova - Your Holy Nova spell heals for an additional 30% but deals 1 to 0% less damage.
Glyph of Fade - Attacks made against you while Fade is active have a 10% chance to refresh its duration back to full.
Glyph of Spirit of Redemption - Critical heals cast while Spirit of Redemption is active increase the remaining duration of Spirit of Redemption by 4 sec.
Glyph of Inner Fire - Your Inner Fire has 10 additional charges.
Glyph of Shadow Word: Pain - Increases the duration of your Shadow Word: Pain by 3 sec.
Glyph of Mind Control - Increases the duration of your Mind Control spell by 12 sec.
Glyph of Mind Soothe - Increases the duration of your Mind Soothe spell by 5 sec.
Glyph of Shackle Undead - Extends the range on Shackle Undead by 5 yards.
Glyph of Mass Dispel - Reduces the mana cost of Mass Dispel by -20%.
Glyph of Smite - Increases the chance you'll resist spell interruption when casting your Smite spell by 50%.
Shaman
Glyph - Water Shield - Your Water Shield has 3 additional charges.
Glyph - Chain Heal - Your Chain Heal heals 1 additional target.
Glyph - Lesser Healing Wave - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
Glyph - Earthliving Weapon - Increases the chance for your Earthliving weapon to trigger by 5%.
Glyph - Healing Wave - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
Glyph - Mana Tide - Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses.
Glyph - Earth Shock - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
Glyph - Frost Shock - Increases the duration of your Frost Shock by 2 sec.
Glyph - Strength of Earth - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance.
Glyph - Windfury Weapon - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.
Glyph - Stormstrike - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
Glyph - Flame Shock - Increases the range on your Flame Shock ability by 10 yards.
Glyph - Lighnting Shield - Increases the damage from Lightning Shield by 20%.
Glyph - Chain Lightning - Your Chain Lightning strikes 1 additional target.
Glyph - Fire Nova Totem - Increases the radius of Fire Nova Totem's effect by 2 yards.
Glyph - Flametongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
Glyph - Totem of Wrath - Your Totem of Wrath also grants 1% spell haste.
Glyph - Lightning Bolt - Reduces the cost of your Lightning Bolt ability by -10%.
Glyph - Earth Elemental Totem - Reduces the cooldown of your Earth Elemental Totem by 3 min.
Glyph - Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 3 min.
Glyph - Healing Stream Totem - Your Healing Stream Totem heals for an additional 20%.