World of Warcraft

Trenutno da. Ali rekao sam ima potencijal, to znaci da kada ja budem imao 25 godina [a sada imam 17] ja cu potencijalno moci da soliram ilidana :bye:

Znaci, oni su tolike godine se razvijali, a tvoj heroj postoji citave 3-4 godine [u najboljem slucaju] a obicno postoji 6meseci do godinu dana...I naravno da sada treba 20 ljudi najmanje...Ali polako :ok:
Viid ovako,WoW je igra,Blizzard mora da smisli kako shto vishe ljudi da privuche,naravno da nece biti da mozesh ubiti nekog bosa samo odredjen broj puta.
Inache godine ili uopste vreme za koje ti igrash tvog karaktera ne vaze u igri,u igri je daleko vishe vremena proslo nego u stvarnosti,kao sto si i sam rekao teoretski svaki karakter ima potencijal da postane jak kao na primer Gul'dan,Illidan,Maiev ili chak Lich King ako ga ti lichno ubijesh i uzmesh njegovu kacigu.Kazem teoretski...
 
Viid ovako,WoW je igra,Blizzard mora da smisli kako shto vishe ljudi da privuche,naravno da nece biti da mozesh ubiti nekog bosa samo odredjen broj puta.
Inache godine ili uopste vreme za koje ti igrash tvog karaktera ne vaze u igri,u igri je daleko vishe vremena proslo nego u stvarnosti,kao sto si i sam rekao teoretski svaki karakter ima potencijal da postane jak kao na primer Gul'dan,Illidan,Maiev ili chak Lich King ako ga ti lichno ubijesh i uzmesh njegovu kacigu.Kazem teoretski...

ma kontam nego kazem da mozda jednog dana budemo mogli da solo ubijemo nekog od end game bosseva :bye:
 
errr rate je 3x... 3x brzhe se levelujesh ;) a znam ja to sredjivanje bagova :lol:

kad na serveru igra 8000 igraca ne stignu se svi q odigrat jer neki nabovi nece u grupu pa da sheruju q...moralo se malo povecat xp rate...i kripovi se brze respawnuju...
@happy
sad ce mo ja i baca pocet na wow legionu...imo sam nf-a rouga al je smesna klasa...
sve sto trebas je stealth cheap shot i jos par udaraca,ako to ne uspe sprint i probat opet :roll:
 
Pa ukljuci videces uopste nema lagova(barem meni).A ti ako znas neki private sever 1x da ima vise od 700 igraca javi mi odma cu da krenem da igram na njemu.Veruj mi trazio sam nista nema od privatnih servera bolje od scape-a veruj mi :(
A ne bi da unistim svoj zivot zbog neke igre obicne tako da necu da kupim org :D
 
kad na serveru igra 8000 igraca ne stignu se svi q odigrat jer neki nabovi nece u grupu pa da sheruju q...moralo se malo povecat xp rate...i kripovi se brze respawnuju...
@happy
sad ce mo ja i baca pocet na wow legionu...imo sam nf-a rouga al je smesna klasa...
sve sto trebas je stealth cheap shot i jos par udaraca,ako to ne uspe sprint i probat opet :roll:

Ne nije samo to.To pali kod priest i mozda locka ali ne i kod maga i svih ostalih.Moras koristiti blind cloak of shadows poisone,ambush hemorrhage etc.
Si ti horda ili sta?Imam ja charove i u hordi male lvle.Whispuj me na pp i reci ko si sta si i nick i faction :D:cool:
 
To ti mislish
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Mage je konacno dobio poliranje koje su obecali... OMG i luv u bli$$!!!

kuzi ovo:

Arcane

* Arcane Subtley - Lower your target's resistances by 5/10 changed to 15/30% dispel resist
* Wand Specialization - Removed
* Arcane Fortitude - Moved to Wand Specialization's spot, changed to 3 ranks, now provides 50/100/150% of your Intellect into armor.
* Magic Absorption - Changed to 2 ranks, increases resistances by .5/1 per level, now only restores 1/2% of mana on full resist.
* Arcane Impact - Renamed Spell Impact. Now increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance, and Cone of Cold by 2/4/6%.
* Student of the Mind - Moved to Tier 3
* Focus Magic - New Tier 3 talent, increases magic damage taken by the target by 150, lasts 1 min or 50 charges.
* Improved Mana Shield - Renamed Arcane Shielding, now increases the armor and resistances gained by the mage by 25/50%.
* Improved Blink - Now reduces the mana cost of Blink by 25/50%, and chance to be hit for 4 sec after Blink by 15/30%.
* Prismatic Cloak - Now reduces damage taken by 2/4/6% and Invisibility fade time by 1/2/3 sec
* Arcane Potency - Reduced to 2 ranks, connected to Presence of Mind instead of Clearcasting, Increases critical strike chance of any spell by 30% when
* Empowered Arcane Missiles - Renamed Arcane Empowerment, now Increases the damage of your Arcane Missiles spell by an amount equal to 15/30/45% of your spell power and the damage of your Arcane Blast by 3/6/9% of your spell power.
* Potent Spirit - Removed, replaced by Arcane Flows. Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 30/60 secs.
* Netherwind Presence - Reduced to 3 ranks and moved up a tier, now increases your spell haste by 2/4/6%.
* Missile Barrage - Added in place of Netherwind Presence. Gives your Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 15% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and fire missiles every .5 secs.


Fire

* Improved Fire Blast - Moved to Tier 1, now 2 ranks, Reduces the cooldown of your Fire Blast spell by 1/2 sec.
* Incineration - Moved to tier 1, now 3 ranks, Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2/4/6%.
* Burning Determination - New Tier 2 talent, When Interrupted or Silenced you have a 50/100% chance to become immune to both mechanics for 10 seconds.
* World in Flames - Moved to Tier 2, Increases the critical strike chance of your Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2/4/6%.
* Flame Throwing - Moved to Tier 3
* Impact - Moved to Tier 3
* Pyroblast - Cast time reduced to 5 seconds
* Improved Scorch - More damage types added, now your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire, Frost and Arcane damage, increasing damage taken by 2/4/6/8/10% and lasts 30 seconds. Stacks up to 5 times.
* Master of Elements - Fire and frost wording removed, now your spell criticals will refund 10% of their base mana cost.
* Blast Wave - Knockback added, now a wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, knocking them back and Dazing them for 6 seconds.
* Fiery Payback - Changed to, When below 35% health all Physical and Fire damage taken is reduced by 10/20% and your Pyroblast spell's cast time is reduced by 1.75/3.5 secs.
* Empowered Fireball - Changed to 3 ranks, Increases the damage of your Fireball spell by an amount equal to 5/10/15% of your spell power.
* Firestarter - New talent added, Your Blast Wave and Dragon's Breath spells have a 15/30/45% chance to make your next Flamestrike spell instant cast. Lasts 10 seconds.
* Dragon's Breath - Disorient changed from 3 sec to 5 sec
* Burnout - Talent changed to read, Increases your spell critical damage bonus with all Fire spells by 5/10/15/20/25% but your spell criticals cost an additional 1/2/3/4/5% of the spell's cost.
* Living Bomb - Mana drain added, The caster becomes a living bomb, causing 51 Fire damage to all enemies within 10 yards every 2 sec. After 6 seconds, a fiery explosion occurs causing 212 Fire damage to all enemies within 10 yards and burning 106 mana, dealing damage equal to the amount drained.


Frost

* Shattered Barrier - New Tier 6 talent that gives your Ice Barrier spell a 50/100% chance to trigger a Frost Nova when it is destroyed.
* Winter's Grasp - Renamed to Fingers of Frost, which gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treats your next Frost spell cast on the target as if the target were Frozen. Lasts 10 seconds.
* Brain Freeze - Changed to give your Frost damage spells have a 5/10/15% chance to cause your next Fireball spell to be instant cast and cost no mana.
* Improved Water Elemental - Changed to increase the duration of your Summon Water Elemental spell by 5/10/15 sec and your Water Elemental heals all party or raid members 1/2/3% of their total health every 5 secs.
* Chilled to the Bone - Changed to increase the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1/2/3/4/5% and reduces the movement speed of all chilled targets by an additional 2/4/6/8/10%.
* Deep Freeze - Damage added, causes 694 to 806 Frost damage and stuns the target for 5 seconds. Only usable on Frozen targets.
 

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