"EA Sports, the publishers of FIFA, decided to enter the market of association football gaming in the late-80s. FIFA gave five test years of licensing to EA Sports, who would use it to eventually create the successful FIFA International Soccer video game in 1993. The game’s success allowed both sides to agree to a five-year deal, securing a partnership that would continue for years to come.
Around the same time, Konami released Hyper Soccer before the company would split into the sectors — Perfect Eleven (Europe) and Winning Eleven (Japan). Perfect Eleven (ISS) was a good selection in the late-90s but Winning Eleven proved to be unmatchable. The fall of the ISS series led to Winning Eleven taking over Konami’s European branch, where the company released their games under the title of Pro Evolution Soccer from then on.
EA versus Konami football games has always been a cat and mouse battle. Konami’s
ISS series first introduced avatars; players in the game had faces, kit numbers, and other components matching those of real life.
FIFA expanded upon the idea by incorporating 3D player models and more realistic movements. PES incorporated higher display resolutions and gameplay with an emphasis on user timing. That's not to say things were all the same back then as they are now.
Konami’s first football video game under the Pro Evolution Soccer title was universally acclaimed, and actually made PES more demanded than FIFA in the 2000s.
Pro Evolution Soccer’s tenure as the world’s top football game came to an end around the release of seventh generation consoles. Sony and Microsoft had respectively shifted towards their iconic PlayStation 3 (PS3) and Xbox 360 consoles.
The new consoles provided a platform for a fresh start and FIFA would take advantage through their winning formula of Ultimate Team. It was a game mode where individuals could build a team in any way they wanted to. This could be done in multiple ways — slowly through packs, quickly through payment, or entertainingly through wagers. The thrill of potentially seeing or being involved in said teams competing against each other made FIFA video games a huge hit to consumers. FIFA would adapt the current rank and reception it has now, something which has yet to be faltered.
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Gameplay FIFE se puno promenio tokom 2011. godine i nije više moglo samo da se šutira lob s kraja na kraj.
FIFA 2010 izgleda kao da je neko uzeo kreon i nacrtao igrače na plastelinu. I tačno se vidi da su pokušavali da provale recepturu za dobar PES sistem, a 2011 su to konačno i učinili.