Silent Hunter III- Kako odrediti verziju


Nabavio sam od druga ovu igru. Video sam na netu da postoje neki patchevi za nju, ali EU i US verzija(koje su različite). Pošto obe nose oko 20MB, kako da odredim koju verziju ja imam, da ne skidam jednu uzalud(imam dial-up vezu).
P.S. Na DVD-u igre postoje PDF manual-i na Nemačkom i Engleskom. Da li to znači da imam EU verziju igre.
Pozdrav svima:wink:


a chemu sluzi taj pach ?
Ima li svrhe skidati ga ?
Evo cemu sluzi patch:
* Campaign radio messages improved so that a message can have "from" and "to" fields
* Multiplayer version changed to 1.4.
* Fixed the bug concerning sonar ping for clients
* Added new buildings in German bases (harbors)
* UZO view by night was improved;
* Navigator tells when the last waypoint was reached;
* Customizable values for storm parameters for each U-Boat (see StormConditions entry for each uboat.cfg file);
* Depth report only when diving (from 10 to 10 meters); Time compression will drop to 1 (if greater) when critical depth was reached;
* Sonar new contacts are identified as merchants or warships (not as unknown contacts as in the previous patch);
* Sonar indicator will move faster when the player is at sonar station (and clicks on the sonar dial); and now it can be dragged with the mouse;
* Some shortcut keys will toggle between current view and the next view: radio messages (M), captain’s log (K), hydrophone station (H) and radio station (R);
* A new option was added on “Merchant/Warship/... spotted” popup window. By checking this check box (called “Set as default action”) the selected action will be always performed when the situation occurs. This default action will be saved from a game to other and can be reset, during the game (when press ESC) by choosing “Options/Reset default action” from Game options;
* Corrected several torpedo descriptions errors within the game
* Added the P38 fighter bomber to the inventory of American forces and the campaign
* Added the Wellington bomber to the inventory of British forces and the campaign
* Corrected the damage model for the German Armed Merchant Cruiser
* Increased the detonation range of star shells to 1800m
* Changed Torpedo Momber aircraft type designation to Bomber :)
* Improved the rough waters behavior of Small and Coastal Merchants
* Sonar man - Fixed a bug where "Report on nearest contact" was not function properly
* Sonar man - Fixed a bug where "Follow nearest contact" was not function properly
* Dynamic campaign - Add new harbor ships and traffic, including merchants, minefields and patrols
* Dynamic campaign - Corrected some data in the naval rooster

1.3 Changes and Additions

* Now external camera is linked to the U-boat using ",” and "."
* New order for Chief Engineer - Periscope depth
* Torpedo tube ready message and voice is now active
* View to heading order implemented using key "-"
* Head to view order implemented using key "="
* Fixes a bug where the oxygen was not replenished using snorkel
* Fixes some bugs to dials in command and sonar room that display wrong information
* A new advance plotting mode is available (thanks to Akifumi "Jiim" Nojima)
* Fixed a bug to the waypoint plotting system
* The crush depth for all submarines has been corrected
* Submarine damage model has been improved
* Now Liverpool and Firth of Clyde are in the correct position
* T II torpedo range bas been corrected
* Type XXI torpedo loading speed had been corrected
* More radio messages from BdU had been added
* Escorts ASW attack methods have been improved
* Escorts spawning issue was solved. Now the convoys will be better protected.
* Navigation tutorial issue solved: there are no more sudden explosions on boats
* Gramophone issue was solved: it will be available now while the in-game music was switched OFF.
* Side of the detected ships is no longer revealed by radar or sonar
* UZO view by night was improved
* Nvidia workaround was improved. First time when the user (with Nvidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (because the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround. The N-Vidia users can also add in the main.cfg in video section, this line:
* Un-checking the event camera in video settings now disables it regardless of the setting in the realism menu. The "no event camera" option in that menu is grayed out to reflect this.

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