C&C GeneralS Zero:Hour Reborn v.5.0 (The Last Stand)
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  1. #1
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    Podrazumevano C&C GeneralS Zero:Hour Reborn v.5.0 (The Last Stand)

    Dakle,

    Potrebeno je naravno imati instaliranu igru.

    "...Balance: 10
    Quality: 10
    FunFactor: 10
    Stability: 10
    Creativity: 10
    Installation Instructions: 10
    Overall Rating: 10


    Description:

    Well Reborn fans here it is, Zero Hour Reborn: The Last Stand (V.5.0). Nuker has been working non stop to give you all what you want. My clan has also been beta testing to make sure you don’t have to deal with bugs in this version of Reborn. Nuker has done a great job on this version. He has added many, many new things to this version such as….

    **3 New Generals AKA The Rouge Generals**

    USA- General IronSide “USA Rouge”
    CHINA- General Chen “China Rouge”
    GLA- General Mohmar Death Strike “GLA Rouge”



    **New Units**
    USA- Aegis Missile Cruiser
    USA- Harrier
    USA- Battleship
    USA- Tank Drone
    USA- Mammoth Tanks
    CHINA- Hacker Truck
    CHINA- SuperLord
    CHINA- Cruise Missile Submarine
    CHINA- Dual Gattling Tank
    CHINA- Iron Dragon
    GLA- Sting Ray
    GLA- PT Boats
    GLA- Suicide Ferries
    GLA- Rocket Quads
    GLA- Quad Tanks


    **Buildings**
    USA- Tech Lab
    USA- Tomahawk Battery’s
    USA- Security Fence
    CHINA- Gap Generators
    CHINA- Reinforcement Pads
    GLA- Burning Barricade
    GLA- Gas Patriot
    ALL SIDES- Naval Yard


    **Upgrades**
    Napalm & EMP Shells “Grants Napalm & EMP Shells to Battle Master”
    Afterburners “Increases speed of Raptors & Stealth Fighters by 25%”
    Heat Seekers “Grants Heat Seeking Missiles to the patriots”
    Adv. Comminations Gear “Grants Ability to relay enemy positions to each near by tank”
    New Draft Upgrade Rules “Units lose veterinary how ever are built quicker and at a lesser cost”
    Commanche Patrols for Battleship “Grants Battleships a Commanche patrol to guard them”
    Osprey Patrols for Battleship “Grants Battleships a Osprey to Guard from enemy subs & ships”
    Nano Armor for Battle Masters “Grants the ability for Battle Masters to Self Repair”
    Officer Promotion “Grants 1 different Special Ability to each officer”


    **Generals Powers**
    USA- Heavy Air Strike
    USA- Cruise Missile Strike
    USA- 101st Airborne
    CHINA- Napalm Cluster Strike
    CHINA- Infantry Reserve
    CHINA- Battle Lord Training
    CHINA- Sniper Recruiting
    GLA- Demoralize
    GLA- Terror Bombing
    GLA- Rebellion


    **Exclusive Maps**
    Iron Shield (4 Players)
    Tears Of The Sun (2 Players)
    Pearl Harbor (3 Players)
    Desert Storm (4 Players)
    Hell March (4 Players)
    Hell Match 2 (4 Players)
    The Last Stand (4 Players)
    Long Way Down (2 Players)
    Offshore Bombardment (4 Players)
    The Rise Of The Ruthless (4 Players)
    Narrow Passage (4 Players)
    The Rise To Power (6 Players)
    Second Sacrifice (4 Players)
    BattleField 40k (2 Players)


    **Special Features**
    14 Exclusive maps made specifically for Reborn by Silent_Killer1

    AI Works with all Reborn Generals, you can verse you favorite generals now with ease.

    The AI works for all 14 exclusive maps, so they make good for any type of game.

    New Shell Map


    **Notes**
    Most of everything stated above May very for each general / side.

    This entire list is just a small overview, there is much more added to this version.

    Read the readme for more info.

    Zero Hour Reborn: The Last Stand (V.5.0) is hosted exclusively on CnC-Files.com only and will only be hosted on CnC-Files.com. Nuker has stated that he does not want any other site hosting this mod.

    This is also the third and final patch of reborn 5.0.

    ================================================== ===

    Readme File:

    Zero Hour Reborn V5.0 The Last Stand

    Created By: Nuker/Decimator
    Email: Dogtag127@aol.com

    Tech Support Manager
    Silent_Killer1
    Email- Silent_Killer1@FilesNetwork.com


    File Size- around 40MB (A Lot Smaller huh??)


    ***Installation***
    1.Make Sure all previous Versions of Reborn Are Uninstalled
    2.Run The installation program for ZH Reborn V5.0 The Last Stand


    ***Uninstallation***
    1. Start
    2. Settings
    3. Control Panel
    4. Add Remove Programs
    5. Zero Hour Reborn V5.0 The Last Stand
    6. Uninstall Zero Hour Reborn V5.0 The Last Stand
    7. Repair Zero Hour with the Uninstall_Fix.exe


    ***Including***
    New Pics
    BlackLotus can place nuclear strike beacons
    3 more generals (Rogue Generals)
    Improvements over previous generals
    All Old ZH Generals replaced with Reborn Generals so AI will work.
    Leang sucked so i decided to keep Infantry General cuz i love infantry
    Challenge mode still under construction playing challenge causes game to crash.


    ***Special Thanks To***
    All of my BETA Testers
    R62bsms - Co-Leader
    Silent_Killer1 - Head Map Designer/ Tech Support Manager
    RT-E Clan
    tjkiller
    Mafia
    Muarader - Mod Installation Maker
    Mr.Tea
    Brian of the Blackhawk mods
    Airforce Mod creator
    Models from CnC Renclips Community
    Pestilence for some awesome models
    Thanks to Slephiner for the new Window
    Tech Mod Creator using his idea for the USA,GLA, and China Naval Yards.
    Airforce Mod Moddeler for cut models
    The Scorpion King
    jakeydude666


    ***Version History***
    From Version 1.0 to 5.0 a total of 12 NEW Generals have been added
    Total of over 10,000 modifications
    This mod was designed for Multiplay with other humans.


    ***Last Comments***

    This mod and its maps are to only be availible through CnC-Files.com. No other site may host my mod or its exclusive map pack. Please Please Please DO NOT Edit anything then post it as your own work. Also please ask my permission before taking any of my ideas. Thanks
    Info, Screenshots & Download LinX :

    Kod:
    http://commandandconquer.filefront.com/file/Zero_Hour_Reborn_The_Last_Stand;32507



  2. #2
    Aktivan član DabaMAN (avatar)
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    Podrazumevano

    E da imam Zero Hour skinuo bih ovo. Nego jel igrao neko taj mod?

  3. #3
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    Podrazumevano

    Ja jesam. Ima sitnih bagova ali je fenomenalno uradjeno - sve sto stari Zero Hour nije imao ovde ima. Najveca novina po meni su brodovi...

  4. #4
    Aktivan član ShadowRider (avatar)
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    23.10.2004.
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    The answer my friend,is blowin in the wind
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    Podrazumevano

    New Teach Mode For Zero Hour

    Ja sam igrao bolji,
    Sta mislite o tome,

    3. Game Changes
    ---------------------------------------------------------------------------------------------------------

    1) Scaling
    The 'infantry units' (including civilians) have been scaled down to a more releastic size (personaly
    it bugged me that the men were all 10" giants. Now they're aprox about 6"5' which is closer to
    reality)

    2) Rank points
    You now recieve 12 Rank Points rather than 7(this allows the player to purchase just over half of
    the total specials). You recieve 2 Points for achiving 1st Rank, another 2 Points for the 2nd Rank
    and another 2 Points for achiving the 3rd Rank. Then 3 points for the achiving 4th Rank and another
    3 Points for achiving the 5th Rank

    3) Rank Experiance
    As a result of the greater number of points available to the player after each promotion I've
    increased the amount of experiance needed to be promoted from rank to rank

    4) Armageddon weapons
    Such as Nukes, Particle Cannons, A10 strike etc have had there recharge time increased by 50% (so now
    for example the Nuke takes 9 minutes to reload instead of 6 minutes). This is due to the greater
    number of special weapons that are now available to the player in this mod

    4) Colour changes
    New 'military' colours have been added to the Multiplayer menu and the default colours for the races
    have been set to military colours

    5) Camera
    Max Zoom extended slightly



    ---------------------------------------------------------------------------------------------------------
    4. Changes to the Chinese side
    ---------------------------------------------------------------------------------------------------------

    1) Added a Chinese officer (essentialy hes a walking propaganda tower)

    2) The Emperor Overlord
    a) Can be built once it has been researched (it replaces the normal Overlord once research is
    complete)
    b) Now carries a bunker which can hold 5 men (the Emperor also comes with the default Propaganda
    tower and the Gattling Gun upgrade)

    3) Added the Nuke Tank which is similar to a Battlemaster but it:
    a) Causes more damage per shot
    b) Causes blast damage with each
    c) Has a greater range
    d) Carries less armour
    e) Has a long reload time
    f) Essentialy its a support unit which hides behind tanks softening up incoming targets

    4) Added the Nuke Shell upgrade
    a) Allows the Nuke Tank shells to cause more damage per shot

    5) Added the Dragon Armour upgrade
    a) Inferno Cannons and Dragon Tanks gain +25% health

    6) Added the Cannon Range upgrade
    a) Massivly increases the attack range of the Nuke Cannons

    7) Added the Helix Armour upgrade
    a) Helix's gain +25% health

    8) The Black Napalm and Gattling Cannon upgrades have been moved to the Propaganda Center

    9) The Assault Troopcrawler can be built once it has been researched

    10) The Power plants can be upgraded to produce more energy via an upgrade

    11) Bunkers have been tweaked, they
    a) Can now hold 10 men
    b) Cost more
    c) Initialy have less armour
    d) Can be upgraded with fortified armour

    12) Added The Nuke Truck (much improved from the last New Tech Mod)

    13) Added the Battlemaster Tank Autoloader upgrade

    14) Added the Nuclear Isotope upgrade

    15) Hackers build faster

    16) Added the Commnad and Control Center
    a) This can hold 9 hackers
    b) Can call in a much improved Napalm Strike (now they use Napalm bombs)
    c) Can call in 5 Elite Paratroopers

    17) The Elite Partroopers
    a) Have a Heroic rank
    b) Carry Miniguns which can fire normaly (for all purpose killing) or in an overcharged state. The
    overcharged state fires a greatly increased number of rounds per second which rapidly overheats
    the gun allowing it only to fire for a few seconds in this mode (but it can then be switched back
    to its normal mode while the gun 'cools' down [60 second cooldown]). However the advantages of
    the overcharged mode is that it can often set infantry alight and it can tear through vehicles in
    a matter of seconds
    c) Carry Timed Napalm charges (like the C4 you place it on a building but instead of blowing up it
    sets the building on fire)
    d) Carry Timed EMP charges (agian like the C4 charges but this time it only powers down buildings)

    18) The Internet Centre has been tweaked
    a) This can now hold 2 extra Hackers
    b) The Hack Sattleite has gained 2 more levels

    19) Added a new upgrade for the Migs
    a) Allows them to use Napalm Bombs
    b) Slightly increases armour

    20) The Redgurad now carries 2 weapons
    a) The Rifle, the Default weapon and unchanged
    b) The Bayonet, an instakill (against infantry) melee weapon (should you want to charge into your
    enemy)

    21) Added a Naval Dozer (which creates the Naval Yard)

    22) Added the Naval Yard (no more constructing ships at the war factory )
    a) Constructs the Battleship
    b) Researches the Sea Armour upgrade (increases the Battleships armour)
    c) Researches the Sea Repair upgrade (allows the Battleship to repair while at sea)
    d) Researches the Battleship Engines upgrade (allows the Battleship to move and turn faster)

    23) Changed the Gattling Gun Upgrade, it now:
    a) Costs $3000
    b) Increases all gattling weapons by 50%

    24) Added a Battleship
    a) Similar to the version in the original 'New Tech mod' but this time each shell causes a firestorm,
    it is highly inacurate (ie it fires in the general area of the target and often wiping out
    everything in that area)
    b) For those who don't know the old mod the Battleship is essentialy a seabound long range artilary
    platform which bombards an area with shells often destroying absolutly everything in the targeted
    area
    c) Oh and the death animation rocks you have to kill one!

    25) Changed the science abilities
    a) The 'Red Guard Training' ability has been replaced for 'Infantry Training' which promotes all
    Red Guard, Tank Hunters and Officers to Veterans
    b) Added the 'Battlemaster Training' ability which promotes all Battlemasters and Nuke Tanks to
    Veterans
    c) Can now call in tank paradrops
    d) The 'Cluster Mine' ability has:
    - Been moved to a 5th Rank ability
    - Given a longer reload
    - Drops more mines over a much larger area
    e) The Carpet Bomber has:
    - Had its recharge time increased
    - Given a larger payload of bombs (which cause more damage)



    ---------------------------------------------------------------------------------------------------------
    5. Changes to the US side
    ---------------------------------------------------------------------------------------------------------

    1) Completly changed the Stealth Fighter
    a) It is now slower
    b) More Expensive
    c) Carries a very heavy, large area payload
    d) Essentialy now its a serious bomber, appauling against air defences but very destructive at
    laying waste to large concentrations of units or buildings
    e) It can no longer use the Laser missiles upgrade (its using Bombs, something similar to the Daisy
    cutter)

    2) Added a B3 Spirit Bomber Upgrade
    a) Once bought the B3 is available to purchase instead of the Stealth Fighter
    b) The B3 is similar to the new Stealth Bomber but gains a point defence laser and a larger payload
    (now the bomb is more similar to the MOAB)

    3) The King Raptor can be built once it has been researched (again it replaces the original once
    researched)

    4) Added an Alpha Bomber Upgrade
    a) Once bought the Alpha Bomber is available to purchase instead of the Aurora
    b) The Alpha is similar to the Aurora Bomber but gains a point defence laser and a larger payload

    5) Added the A10 Thunderbolt

    6) Added a Vulacan Cannon Upgrade
    a) This increases the A10's Vulcan Cannon's damage by 50%

    7) Added the Combat Chinook
    a) This is similar to the one with the Air Force General but it gains a new light machine gun and
    costs $300 more

    8) Added a Stealth upgrade for the Comanche

    9) The Airfield can now build the A10, the Raptor, the Comanche and the Combat Chinook as well as their
    relevant upgrades

    10) Added a new structure the 'Airstrip'
    a) This builds the Stealth Bomber and the Aurora/Alpha Bomber as well as their relevant upgrades
    b) Also contains the MOAB upgrade
    c) Allows the player to call in B52 Carpet Bombers occasionaly

    11) Added an EMP Missile upgrade for the Patriot

    12) Added a Laser Turret
    a) This is very different from the Laser Generals Laser Turret (but don't wory the Laser Turret the
    Laser General uses is still unchanged)
    b) It has no Anti-Air or Anti-Vehicle abilities but instead is very effective at both killing infantry
    and destroying any missiles fired at it, or close to it

    13) Added the Laser Tank
    a) Like the Laser Turret above this now has an Anti-infantry, Anti-missile role

    14) Added an Agent
    a) Armed with a Pistol (for all purpose attacking but lacking any real stopping power) and a Knife
    (for killing infantry instantly in melee combat)
    b) Has no body armor (this is an agent not a soldier)
    c) Carries C4 (both Remote charges and Timed)
    d) Can Hijack Vehicles
    e) Can Sabotage Buildings
    f) Has a build limit of 2

    15) Added the Pilot
    a) Built as heroic and can be placed into any vehicle
    b) Is expensive
    c) Is unarmed

    16) Added the Paladin Sensors upgrade
    a) Allows Paladins to fire from greater distances
    b) Be more accurate when targeting infantry
    c) Cause slightly more damage per shot

    17) Added a Tomahawk damage upgrade
    a) All Tomahawks including those in the Tomahawk strike (see below) cause 25% more damage

    18) Added the Repair Drone
    a) Has no weapons
    b) Is fast
    c) Is inteligence and seeks for damged buildings quickly repairing them

    19) Added the Naval Yard
    a) Constructs the Battleship
    b) Constructs the Aircraft carrier
    c) Constructs the Hovercraft
    d) Researches the Sea Armour upgrade (increases the armour of all Naval vessels)
    e) Researches the Sea Repair upgrade (allows all Naval vessels to repair while at sea)
    f) Researches the Battleship Engines upgrade (allows the Battleship to move and turn faster)

    20) Added a Battleship
    a) Similar to the version in the original 'New Tech mod' but this time it is highly inacurate (ie it
    fires in the general area of the target, and often wiping out everything in that area)
    b) For those who don't know the old mod the Battleship is essentialy a seabound long range artilary
    platform which bombards an area with shells often destroying absolutly everything in the targeted
    area

    21) Added the Hovercraft
    a) Almost identicle to the one in the old 'New Tech mod' but this time it can carry a few more troops
    (but it can no longer carry Battleships )
    b) For those who don't know the old mod the Hovercraft is a large transport vessel capable of
    transporting large numbers of troops and vehicles over both land and sea

    22) Added the Aircraft Carrier
    a) Expensive and imobile
    b) Carries 20 Raptors which can be launched at will against enemy targets
    c) The carrier will re-arm, repair and rebuild any fighters damaged or lost for free

    23) The Carpet Bomb has been replaced for a model that doesn't look as tacky

    24) Changed the science abilities
    a) The 'Pathfinder' ability is now a 1st Rank ability
    b) Added the 'Tomahawk Strike' ability. Once bought the player can order Tomahawks to fly into
    the map and destroy the desired target:
    - Fires 5 Tomahawks for the first point spent
    - Fires 10 Tomahawks for the second point spent
    - Fires 15 Tomahawks for the third point spent
    c) Now the US can upgrade the Spectre Gunship to stay onscreen longer (like in the Airforce Generals
    science)
    d) The Paradrop ability now calls in Elite Marines instead

    25) The Elite Marines
    a) Hold the rank of Elite
    b) Carry 3 weapons namely
    - The Assault Rifle (MP5), this is an all round weapon similar to that of the standard Ranger
    rifle
    - The Shotgun (M3), this is a close range and very devestating weapon (basicly its half the range,
    twice the damage)
    - C4 both Timed and Remote
    c) NOTE: this unit is based on the idea by Nuker (Zero Hour Reborn Mod)



    ---------------------------------------------------------------------------------------------------------
    6. Changes to the GLA side
    ---------------------------------------------------------------------------------------------------------

    1) All structures can purchase the camo netting upgrades

    2) The suicide bomb ability has been added alowing all units and defensive structures to detonate on
    demand or on death causing widespraed damage to enemy forces close by (this makes units like the
    Terrorist utterly devestating!)

    3) Added the Dirty Nuke (AKA the Black Market Nuke)
    a) The same as in the old mod this is given to the player when the GLA Palace has been built,
    essentialy its the Nuke equivalent of the Anthrax bomb

    4) Added the Anthrax 'Gamma' upgrade
    a) Note the Antrax Beta upgrade is needed before the Antrax Gamma (and a few other Toxin upgrades)
    become available

    5) Anthrax Beta is now researched in the Black Market

    6) Jarmen Kell
    a) Gains the Timed C4 Charge
    b) Now costs $2000

    7) Added the GLA Statue
    a) Imagine this as a big Propaganda tower in that inspires all surrounding it to fire faster and
    heal sooner
    b) Has a large effective rnge
    c) Has a build limit of 1

    8) Added the Hanger
    a) This can build Toxin Planes
    b) Can be guarisoned by up to 5 men

    9) Added the Toxin Plane
    a) Its a modified crop duster which sprays toxins. Very effective at killing infantry
    b) Can also Detonate itself to cause blast damage and spread Toxins over a wide area

    10) Added a Toxin Rebel Upgrade
    a) Once bought the Toxin Rebel is available to purchase instead of the Standard Rebel

    11) Added a Toxin Tunnel Upgrade
    a) Once bought the Toxin Tunnel Networks is available to build instead of the Standard Network
    tunnel

    12) Added an 'Advanced Demo Trap' upgrade
    a) Increases the damage caused by Demo Traps

    13) Added a 'Toxin Demo Trap' upgrade
    a) Causes Demo Traps to release Toxins when detonated

    14) Added the Marauder Armour upgrade
    a) Marauders gain +25% health

    15) Added the Cannon Range upgrade
    a) Quad Cannons can fire from greater distances

    16) Added the Scud Launcher Refit upgrade
    a) Allows Scud Launchers to move faster
    b) Carry more armour

    17) Added the Toxin Missile upgrade
    a) When purchased all missiles carry a small amount of Anthrax
    b) Requires the Anthrax Gamma upgrade before it can be bought

    18) Toxin upgrades are now researched in the Scud Launcher (many Toxin upgrades require the Anthrax Beta
    upgrade before they can be purchased)

    19) Added the GLA Dock
    a) Constructs PT Boats

    20) Added the PT Boat
    a) Slightly changed from the last mod
    b) Carries 2 weapons
    - A Heavy machine gun useful for taking out air or land vehicles
    - A Misile launcher which every 30 seconds or so will fire a bigger version of the Scorpion
    Missile useful for laying aste to ground targets (buildings, vehicles, infantry)

    21) Changed the science abilities
    a) The 'Hijacker' is now a 1st Rank ability
    b) Added the Terror Cell ability. This is similar to the Rebel ambush however instead of placing
    Rebels anywhere on the map this places Terrorists anywhere on the map
    - Cargo planes drop 3 salvage crates for the first point spent
    - Cargo planes drop 6 salvage crates for the second point spent
    - Cargo planes drop 12 salvage crates for the third point spent
    c) Added the 'Salvage Crate Drop' ability.
    - Creates 4 Terrorists in an area for the first point spent
    - Creates 8 Terrorists in an area for the second point spent
    - Creates 16 Terrorists in an area for the third point spent
    d) Changed the Rebel Ambush ability, now instead of getting Rebels you get Partisans

    22) The Partisans
    a) Hold the rank of Elite
    b) Carry a SG550 which can be fired in:
    - Automatic, this is an all round weapon similar to that of the standard Rebel rifle
    - Single-Shot. Here the partisan carefuly takes aim to kill distant targets. While it is
    not a true sniper rifle (like Jarmen Kell's) the single shot mode can be used effectivly
    to cripple opponents from a distance before finishing them off with Automatic fire, however
    when the Partisans are in groups enemies don't usualy survive to get close enough. An
    adavantage the rifle does have however over the Sniper rifle is the fact that it can target
    vehicles and thanks to the AP rounds the rifle can be quite effective in an anti-vehicle role
    (providing their are enough Partisans firing at it). However due to the long time it takes
    for each shot to be carefuly fired, single-shot mode is not recomended for short range combat
    c) They also carry suicide packs and once selected the Partisan can run into buildings/vehicles
    blowing them up (this is not as powerful as the Terrorists suicide belt though)



    ---------------------------------------------------------------------------------------------------------
    6. Changes since last release
    ---------------------------------------------------------------------------------------------------------

    Game Changes

    1) Added more colours

    2) Tweaked some of my old colours

    3) You can now choose to start with $100,000



    Changes to the Chinese side

    1) Emperor Overlords and Helix's can now purchase Missile disablers
    a) Missile Disablers if wanted can be purchased with either the Gattling Cannon, Propaganda Tower
    or the Bunker (note you can still buy those upgrades without the missile disablers)
    b) Missile disablers act in a similar way to the ECM tanks missile disabler in that it deflects
    some incoming missiles away

    2) Added a High Yield Nuke upgrade
    a) This costs $10000
    b) Causes all Missile Silos to drain 10 more units of power
    c) Vastly increases the damage and blast area of the Nuke

    3) Altered the Tank Paradrop
    a) Now takes 9 min to reload
    b) Calls in Dual-barralled Battlemasters (note the model is by Creator [pestryakov@rambler.ru])

    4) Added a Cluster Bomb upgrade
    a) Once purchased the Chinese Carpet Bomber drops Cluster bombs. Cluster bombs cause more damage
    over a wider area

    5) Chnaged the Nuke Truck model
    a) Now uses the model by ChrisV80 and Hunter (christiaanlefering@hotmail.com)

    6) Added the Patriotism upgrade
    a) Alows a further boost to RedGuard Battlemasters etc
    b) Requires the Nationalism upgrade first

    7) Altered the Command and Control Center
    a) Increased armour
    b) Reduced health

    8) Changed the Battleship
    a) Costs more
    b) Is slightly faster
    c) Now carries Surface to Air Missiles as well. These missiles can not be deflected or shot down
    have a long range and always destroy their target. However Air targets often have to be manualy
    targeted and it only fires one missile at a time
    d) The Battleship is now prone to going psycho. Not something I particualy wanted but it does allow
    the Battleship to occassionaly target aircraft by itself. Essentialy normaly the battleship will
    only target what it is ordered to target however if it is attacked it imediatly tries to defend
    itself by pretty much attacking any enemy unit that comes close, be they aircraft, vehicle or
    infantry. So in essence if you see one coming don't piss it off unless you plan on sinking it
    imediatly



    Changes to the US side

    1) Increased the cost of the Coutermeasure upgrade

    2) Changed the Chinook
    a) Reduced Armour
    b) Reduced Cost
    c) Now uses coutermeasures

    3) Changed the Combat Chinook
    a) Reduced Armour
    b) Increased Cost
    c) Now uses coutermeasures

    4) Changed the Raptor (for cosmetic reasons)
    a) Halved the number of missiles
    b) Doubled the damage of missiles

    5) Added the JSF (note the model is by trex238 [chaser238@yahoo.com])
    a) This is a cheaper, less armoured version of the Raptor
    b) Uses both the Laser Guided missile upgrade and the JSF Stealth Upgrade

    6) Added the JSF Stealth Upgrade

    7) Increased the cost of the Laser missile upgrade back to $1500 as the JSF now uses it

    8) Added the Paladin Mk II Production upgrade
    a) Once purchased the Mk II varient will be available instead of the Mk I

    9) Added the Mk II Paladin (note the model is by ChrisV80 [christiaanlefering@hotmail.com])
    a) The Mk II is a dual Barralled Paladin
    b) Costs slightly more to produce

    10) Changed the Battleship
    a) Costs more
    b) Is slightly faster
    c) Now carries Surface to Air Missiles as well. These missiles can not be deflected or shot down
    have a long range and always destroy their target. However Air targets often have to be manualy
    targeted and it only fires one missile at a time
    d) The Battleship is now prone to going psycho. Not something I particualy wanted but it does allow
    the Battleship to occassionaly target aircraft by itself. Essentialy normaly the battleship will
    only target what it is ordered to target however if it is attacked it imediatly tries to defend
    itself by pretty much attacking any enemy unit that comes close, be they aircraft, vehicle or
    infantry. So in essence if you see one coming don't piss it off unless you plan on sinking it
    imediatly

    11) Changes to the science abilities
    a) Added the Saturation Drop ability. This is a 5th Rank ability, costs 4 Rank points and calls in
    mass reinforcements from the air. In total it calls in:
    - 20 Paratroopers (Marines)
    - 2 Humvees
    - 2 Crusaders
    - 2 Laser Tanks
    - 2 Mk II Paladins

    12) Added the Saturation Drop Upgrade
    a) This costs $10000 but increases the number of units that can be paradroped in so that the
    Saturation drop ability cals in:
    - 40 Paratroopers (Marines)
    - 8 Humvees
    - 8 Crusaders
    - 4 Laser Tanks
    - 4 Mk II Paladins



    Changes to the GLA side

    1) Added the Scout (note the model is by Vanguard), this
    a) Is fast and unarmed
    b) Has a large range of sight and can detect hidden/stealthed units

    2) Added the Scout Comflauge upgrade
    a) Scouts become hidden when not moving

    3) Moved the Combat Bike into the Barracks (no room in the Arms Dealer)

    4) Changed the Stinger site
    a) Stinger Missiles cause more damage (the Stinger sites are so large that you can never provide
    enough defence. In the space you can build one stinger site you can build 3 Patriot missile
    systems or one fortified bunker with a Gattling Cannon on each side! This means they can never
    fire that many missiles and due to the Paladin Mk II's, Avengers and the new Chinese missile
    disablers the GLA desperatly needed a defence platform with more of a kick)
    b) Now costs twice as much
    c) Increased fire rate slightly
    d) Increased health slightly
    e) Fixed a stupid condition that EA put in. Before it was set up that if you didn't have a Black
    Market then only Stinger soldiers would be hidden when you purchased the camoflage upgrade. Now
    the whole site is hidden when the camoflage upgrade is purchased. I have no idea why EA put that
    string in? Seems bizare that you would give the GLA an upgarde that only hides the Stinger
    soldiers but leaves the site visable for all to see?

    5) Changed the Toxin missiles upgrade
    a) Costs more
    b) Causes more damage

    6) Changed the AP missiles upgrade
    a) Costs more
    b) Causes more damage

    7) Changed the AP bullets upgrade
    a) Costs more
    b) Causes more damage

    8) PT Boat now uses Toxin Missile Upgrade

    9) Quad Cannons can only kill Stinger site infantry if they have salvaged scrap to get them up to the
    highest level

    10) Added the Fanaticism upgrade. Allows all terrorists to:
    a) Run faster
    b) Absorb more damage

    11) Increased the damage the Black Market Nuke does slightly

    12) Added the Scud Launcher Explosives upgrade
    a) Costs $10000
    b) Each Scud launched from the Scudstorm causes more damage

    13) Added the Anthrax Shards upgrade
    a) Once purchased the GLA Anthrax Bomb blasts apart into many shards which burst over a much wider
    area causing mass anthrax contamination

    14) Sneak Attack tunels can now use the camoflage upgrade

  5. #5
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    Citat Original postavio ShadowRider
    New Teach Mode For Zero Hour

    Ja sam igrao bolji,
    Sta mislite o tome,
    Sta mogu da mislim kad nisi dao DDL ...

  6. #6
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    The answer my friend,is blowin in the wind
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    Ustvari Zero Hour Reborn je odlican

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